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Lumberyard Beta 1.20 Now Available

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We’re excited to announce Lumberyard Beta 1.20, which reduces the time it takes Amazon Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. This release includes: * Asset Processor scan time improvements. In [Lumberyard 1.18](https://aws.amazon.com/blogs/gametech/1-18/), we reduced the time it took to launch the Lumberyard editor by introducing Fast Scanning Mode to the Asset Processor. In Lumberyard 1.20, we improved Fast Scanning Mode even more. Now Lumberyard’s Asset Processor only scans asset files that have been modified since the last Lumberyard launch. A faster scan means a faster editor start up. This feature is on by default. * EBus performance improvements. We’ve reduced the overhead of using the Event Bus (EBus for short) messaging system so game systems and components can send and receive events faster (by at least 20% in most cases and up to 80% in others.) Using EBuses to send events between different game systems and components now performs closer to that of calling the event as a raw function. These low-level improvements don’t require you to make any changes – all of the APIs are staying the same. You can read about all of the Lumberyard 1.20 features and improvements in the full release notes [here](https://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.20.html). To get started with Amazon Lumberyard, please visit the [Lumberyard website](https://aws.amazon.com/lumberyard/) to download Lumberyard. You can learn more about Lumberyard’s new features by watching [our Tutorials](https://tinyurl.com/LumberyardTutorials), visiting the [Forums](https://gamedev.amazon.com/forums/index.html), or reading through our [Documentation](https://docs.aws.amazon.com/lumberyard/index.html). Visit the [Game Tech blog](https://aws.amazon.com/blogs/gametech/1-20) to learn more.