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Announcing per-second billing for all Amazon GameLift instances

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We are excited to announce that Amazon GameLift now supports per-second billing for both Linux and Windows instances. [Amazon GameLift](/gamelift/) is a fully managed solution that allows you to manage and scale dedicated game servers for session-based multiplayer games. With this update, customers will only pay for Amazon GameLift usage in one second increments, with a minimum of 1 minute. Customers needing low-latency game servers able to scale with fluctuating player demand have benefited from per second billing for Amazon GameLift Linux instances. Based on customer feedback, we have now extended per second billing to Amazon GameLift Windows instances so that developers can focus on building their games instead of trying to maximize their usage to the hour across a large number of instances running for irregular time periods. The updated Amazon GameLift instance billing is available in all supported Amazon GameLift regions, except AWS China regions. Visit [Amazon GameLift Pricing](/gamelift/pricing/) to learn more.