Amazon GameLift Servers launches Game Server Wrapper for rapid onboarding
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We’re excited to introduce the [Amazon GameLift Servers Game Server Wrapper](https://github.com/amazon-gamelift/amazon-gamelift-servers-game-server-wrapper), an open-source tool that helps significantly reduce the time required for game developers to onboard their game servers.
Developers told us they faced significant overhead integrating the Server SDK, including dependency management and custom code implementation. The Game Server Wrapper solves these challenges by eliminating the need for server SDK integration, making it easy to deploy game servers on Amazon GameLift Servers with zero code changes. The Game Server Wrapper supports game session management through built in default functions to start and stop game sessions, making it easy to test and iterate on game builds. Developers package their game server executable with the wrapper, create a Amazon GameLift Servers Build resource, upload the build to Amazon GameLift Servers, and start game sessions without modifying their game server code. While the wrapper simplifies onboarding, it does not support all Amazon GameLift Servers SDK functions. This includes all matchmaking and backfilling APIs for Amazon GameLift Server FlexMatch and capabilities for player session state management, which are not supported
The Amazon GameLift Servers Game Server Wrapper is best suited for developers evaluating Amazon GameLift Servers with minimal setup, or for production use cases requiring basic game session management.
Please check out the [Amazon GameLift Servers Game Server Wrapper code repository](https://github.com/amazon-gamelift/amazon-gamelift-servers-game-server-wrapper) and the [technical documentation](https://docs.aws.amazon.com/gamelift/latest/developerguide/getting-started-intro.html#getting-started-intro-quick) to accelerate your Amazon GameLift Servers onboarding experience.
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