Amazon GameLift Servers adds telemetry metrics to all server SDKs and game engine plugins
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Today, Amazon GameLift Servers launched the addition of built-in telemetry metrics across all server SDKs and game engine plugins. Built on OpenTelemetry, an open source framework, Amazon GameLift Servers telemetry metrics enable game developers to generate, collect, and export critical client-side metrics for game-specific insights.  
  
 With this release, Amazon GameLift Servers can now be configured to collect and publish telemetry metrics for game servers running on managed Amazon EC2 and container fleets. Customers can leverage both pre-defined metrics and custom metrics, publishing them to [Amazon Managed Service for Prometheus](https://aws.amazon.com/prometheus/) or [Amazon CloudWatch](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html). This data can be visualized through ready-to-use dashboards (via Amazon Managed Grafana or Amazon CloudWatch) to help game developers optimize resource utilization, improve player experience, and identify and resolve potential operational issues.  
  
 Telemetry metrics are now available in all Amazon GameLift Servers [supported regions](https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html), except AWS China. For more information on monitoring resources using telemetry metrics on Amazon GameLift Servers, please visit the [Amazon GameLift Servers documentation](https://docs.aws.amazon.com/gameliftservers/latest/developerguide/monitoring-gamelift-servers-metrics.html).
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