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Amazon GameLift Servers launches DDoS Protection

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We’re excited to announce Amazon GameLift Servers DDoS Protection, a new feature that helps game developers protect session-based multiplayer games that utilize [Amazon GameLift Servers](https://aws.amazon.com/gamelift/servers/) to help improve overall game session resiliency. DDoS Protection is designed to defend against denial-of-service (DoS) and distributed denial-of-service (DDoS) attacks, providing proactive, User Datagram Protocol (UDP)-based traffic protection–without the need for manual byte matching, and with negligible latency added. Amazon GameLift Servers DDoS Protection co-locates a relay network directly alongside your game servers. The relay authenticates client traffic using access tokens so that only authorized traffic reaches the server. The feature also enforces per-player traffic limits to help prevent disruptions, even from seemingly legitimate sources. Game developers can use DDoS Protection to protect against targeted disruptions to specific players or entire game sessions. Check out the Amazon GameLift Servers [release notes](https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.html#release-notes-03032026) to get started through the console or API, with sample code provided for popular game engines including Unreal Engine and native C++. Amazon GameLift Servers DDoS Protection is available at no additional cost to Amazon GameLift Servers customers and is initially available in the following regions: US East (N. Virginia), US West (Oregon), Europe (Frankfurt), Europe (Ireland), Asia Pacific (Sydney), Asia Pacific (Tokyo), Pacific (Seoul).