Amazon GameLift Servers announces DDoS Protection client SDKs for C# and Unity
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Amazon GameLift Servers now offers DDoS Protection client SDKs for C# and Unity, helping game developers protect session-based multiplayer games against denial-of-service and distributed denial-of-service attacks. This feature co-locates a relay network directly alongside your game servers and uses access token-based authentication to ensure only authorized client traffic reaches your servers. Game developers building multiplayer experiences can now defend against targeted disruptions to specific players or entire game sessions. DDoS Protection provides proactive UDP-based traffic protection with negligible latency and is available at no additional cost to Amazon GameLift Servers customers. The feature enforces per-player traffic limits to prevent disruptions even from seemingly legitimate sources, eliminating the need for manual byte matching. The new client SDKs for C# and Unity join existing support for C++ and Unreal Engine, giving developers flexibility to implement protection regardless of their game engine or language. Amazon GameLift Servers DDoS Protection is available in US East (N. Virginia), US West (Oregon), Europe (Frankfurt), Europe (Ireland), Asia Pacific (Sydney), Asia Pacific (Tokyo), and Asia Pacific (Seoul). To learn more, visit the Amazon GameLift Servers [documentation](https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.html).
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